Emberville Player Questions

Emberville Mod Support: Wanted, But Not in Early Access

The studio says it wants mod support and says it can't ship it during Early Access. The exact wording, why it's on hold, and what customisation exists right now.

9/19/2026 Emberville Wiki Editorial Team Last updated: 9/19/2026
Emberville dungeon corridor with red carpets and stone pillars

Straight answer: the studio wants mods, and Early Access won’t have them.

In the August 2025 Q&A the developer said, in sequence: “we love games with mod support”, “we want to do mod support”, and then “it is something that we cannot do in EA for obvious reasons”.

They also admitted they don’t yet know what mod support will look like.

So the accurate status is: intent clear, shape unknown, timing unset.

The exchange, in pieces

QuestionStudio response
Do you want mods?“We love games with mod support.” “We want to do mod support.”
Can you do it in Early Access?“It is something that we cannot do in EA”
Why not?Only “for obvious reasons”, unexplained
What will it look like?“We don’t know exactly how we’re going to do it”
Still want it?“That is the answer to your question: we want to do mod support”

Why it’s on hold

There’s no formal explanation, but the same Q&A reveals two relevant attitudes.

First, their bar for features: “we’d rather just not do it until we can do it right.” They used controller support as the example — they could have bolted one on, but the UI would still assume mouse and keyboard, so they rebuilt it properly instead.

Second, they’re watching scope. Discussing seasons, they said they’re “very aware of scope creep”, so they lock core systems down before growing outward.

For a self-publishing studio, a mod API means maintaining tooling, documentation and a compatibility layer. That lines up with the resource reality they keep describing.

What you can customise today

Before any official mod tooling, the game’s own options include:

  • Appearance. Hairstyles, beards, facial features and colours, with plenty of choices.
  • The Creative Area. The studio’s own term for your private space to build, farm, decorate and craft.
  • Classes and inheritance. Assembling your own class out of inheritance slots is customisation at the systems level.
  • Steam-side options. Full controller support, adjustable text size, camera comfort, custom volume and adjustable difficulty.

What to watch for

If mod support moves, it will show up as a Steam Workshop page, an official announcement, or a clear statement in a developer interview.

Neither the store page nor the store API has any mod or Workshop entry right now. That’s the most reliable signal available.

Keep reading

Sources

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